In this short tutorial, I demonstrate how to quickly model a chair with perfect topology suitable for the Turbosmooth modifier in 3ds Max. The process begins with creating a primitive Box, converting it to an Editable Poly, and removing the top and side polygons. Next, I apply the Shell modifier to add thickness and then model the chair's leg. Finally, I apply the Turbosmooth modifier to smooth the entire object, resulting in a soft chair with a rounded leg. Watch the video to see the full process!