This is the second devlog for my indie game Ultimate Battle Arena. UBA is an online multiplayer, top down, twin stick shooter game meant for mobile. I'll talk about how networking works in multiplayer games, my struggles implementing networking, the glorious results after getting networking working, and then some stuff not related to networking. I added grenades and explosions with MaTh, and I made bots. I kinda went overboard with the bots, but I had fun with it and made some cool visualizations that you will hopefully find interesting. Threat detection, state machines, environmental query systems, it's all there. See you next time (if you subscribe)
//contents
00:00 - Intro
01:15 - Networking Explanation
04:27 - Networking Implementation
07:17 - Grenades
08:21 - Bots Theory
10:50 - Threat Detection
12:52 - EQS
15:39 - CrItiCaL siTuAtiOns
17:03 - Bots Final Result
18:00 - Outro
//music
Adhesive Wombat - Nightshade
• AdhesiveWombat - Night Shade
Context Sensitive - ENERGETIC CHIPTUNE ♫ Thermal
• ENERGETIC CHIPTUNE ♫ Thermal
https://contextsensitive.bandcamp.com/
JX - Live and Learn - Sonic Adventure 2
• (Outdated)[16-Bit;Genesis]Live and Le...
JX - City Escape+Mad Convoy Race - Sonic Adventure 2
• [16-Bit;Genesis]City Escape+Mad Convo...
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