This is devlog#3 for my multiplayer, top down shooter, indie mobile game Ultimate Battle Arena. In this video, I design and implement my game's first PvP map. My goal is to make Ultimate Battle Arena the first actually good mobile shooter. It will have simple controls, lots
of satisfyingly weapons, a variety of characters with abilities, class creation, strategy, and exciting movement.
//socials
Instagram: tesseract.yt
TikTok: tesseractyt
//chapters
00:00 - Intro
00:22 - Map Design
01:54 - Modeling Rocks
04:08 - Details
07:50 - Buildings
09:14 - Mineshafts
10:36 - Fixing Wall Clipping
13:02 - Finishing Touches
14:05 - Conclusion
//long description
This desert theme has been a long time coming, making its first appearance over 3 years ago in the 2D version of my game. I started by drawing the layout on paper, paying special attention to balance, lane isolation, and chokepoints. Next, I used blender to model the main obstacles and started putting everything together in Unity. When it came to detailing, I utilized several asset packs to save time, scattering loads of little objects throughout the map. I also came up with a way to texture the sand, which really improved the look of the game. A barriers asset pack that I found contributed a lot to the military feel that I was going for. A unique feature of this map is the ability to teleport to the other side through mineshafts. To tie everything together, I plopped in some mining tools and weapons. Continuing on, I added buildings that the player could walk into. Finally, I fixed a game-breaking bug and worked on some finishing touches.
//music
Evan King - 20XX
/ @contextsensitive
https://contextsensitive.bandcamp.com/
Uppbeat - Summer Strut
https://uppbeat.io/t/infraction/summe...
License code: XKLZIROAFMNTWDSQ
Weeppiko - Hellish Revenge
/ hellish-revenge
JX - Break the Chain
• [16-Bit;SNES]Break the chain - Digimo...
Evan King - Cerulean
/ @contextsensitive
https://contextsensitive.bandcamp.com/
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