#UnrealEngine5 #Tutorial in C++
HOW TO USE UNREAL ENGINE GAMEPLAY ABILITY SYSTEM
Part 07 - Interface Functions
It's time to refactor our Blueprint Punching event into purely C++ and use an Interface instead of a cast and a public function call! This is going to be fun, because we also learn how to use Gameplay Tags and send Gameplay Events to actors in C++ as well.
Let's go!
THIS is the place to go for the best understanding of GAS:
https://github.com/tranek/GASDocument...
Tutorials Playlist: • Unreal Engine Tutorials
Git Repo: https://github.com/captainzonks/Hopper
Action RPG Game Documentation: https://docs.unrealengine.com/4.27/en...
My Discord: / discord
My Patreon: / maslowsinferno