[UE5 - C++] Gameplay Ability System in Unreal Engine 5 - Part 07 - Interface Functions

Опубликовано: 20 Февраль 2025
на канале: Maslow's Inferno
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#UnrealEngine5 #Tutorial in C++
HOW TO USE UNREAL ENGINE GAMEPLAY ABILITY SYSTEM
Part 07 - Interface Functions

It's time to refactor our Blueprint Punching event into purely C++ and use an Interface instead of a cast and a public function call! This is going to be fun, because we also learn how to use Gameplay Tags and send Gameplay Events to actors in C++ as well.

Let's go!

THIS is the place to go for the best understanding of GAS:
https://github.com/tranek/GASDocument...

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