Correct vs Incorrect Topology: Creating a Cylinder in 3Ds Max

Опубликовано: 26 Январь 2025
на канале: Yurii Shevchyshyn
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Learn the importance of proper topology when modeling in 3Ds Max! In this short tutorial, I demonstrate the difference between incorrect and correct topology for a cylinder. By comparing the default cylinder generated by 3Ds Max with a modified version featuring adjusted edges and lines, you'll see how topology affects the final result. Watch as I apply the TurboSmooth modifier to both versions, highlighting the importance of clean topology for achieving optimal results.