In this tutorial, learn how to create damaged corners using 3Ds Max. By applying a series of modifiers such as Subdivide, Relax, Push, and Noise to copied objects, followed by the use of Boolean with the Intersect function, you can achieve realistic and dynamic damage effects on your 3D models. Follow along as we demonstrate the step-by-step process to achieve convincing damaged corners for your architectural or environmental scenes.
List of modifiers:
Subdivide
Relax
Push
Noise
Boolean