Spatial hashes are an alternate way to optimize 3D collision worlds compared to quad or octrees. Let's have a look at getting them set up!
I wish I counted on doing this at the beginning of this series, because adding the relevant GetMin and GetMax() methods would have made a bit more sense to do earlier on in this project.
3D collisions in native GML are one of the more commonly requested tutorial subjects I get. This is a big subject and will require a long time to cover properly, but they can be done - no external DLLs required!
As always, you can find the GML code on my tutorial Github:
https://github.com/DragoniteSpam-Game...
Each week is its own release tag:
https://github.com/DragoniteSpam-Game...
https://github.com/DragoniteSpam-Game...
3D collisions in GameMaker playlist:
• 3D Collisions in GameMaker
GameMaker 3D playlist:
• 3D in Game Maker Studio 2
GameMaker Studio 2 playlist:
• Game Maker Studio 2 - General Tutorials
0:00 Introduction
0:26 What is a spatial hash?
1:37 Project maintenance
5:23 Spatial hash outline
12:39 Giving everything a GetMin() and GetMax() method
26:22 The end
#GameMaker3D
#GameMaker3DTutorial
#GameMaker3DCollisions
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I've now made that Patreon:
/ wizardragon
That promised social media link spam.
/ dragonitespam
Transition / idle music is by my old friend Kamex:
/ greatgabite
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