Multiplayer Inventory System that Saves and Loads - Part #1 Pickup Item - Unreal Engine 4 & 5

Опубликовано: 29 Сентябрь 2024
на канале: GameDevRaw
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Making a fully replicating and persistent Multiplayer Inventory. Starting from scratch making the whole system, this can easily be added to the 'Make a Multiplayer Game' series-project, or added to any other project. Some of the features we will be adding:
- persistent ( saves and loads the Pickups and Containers in the world and the Players Inventories )
- drag and drop
- newsfeed
- containers update real-time, so multiple players can acces a container at the same time

00:00 - Intro
02:24 - Migrating assets
03:56 - Create BP_Pickup
10:47 - Setup Structure and DataTable
19:39 - Add Interaction Interface
23:50 - Detection sphere Setup
31:02 - Interacting with BP_Pickup
35:29 - Test result
35:55 - Few small tweaks #ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment