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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - Intro
03:05 - Why make it ourselfs?
04:40 - Replication explanation
11:05 - Create Interface
13:00 - WB_PlayerName
19:40 - WB_LobbyMenu
33:28 - Menu Controller RPC's
35:40 - Menu Gamemode
49:20 - Menu Controller RPC
51:10 - WB_LobbyMenu
01:02:38 - FIX
01:03:23 - Prep for testing
01:04:32 - Test
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#ue5 #multiplayer #blueprints #gamedev #gamedevelopment