UniTask: https://github.com/Cysharp/UniTask
Reqres: https://reqres.in/
Flash: https://github.com/siwalikm/Flash
UniTask.WhenAll is a powerful feature in C# that allows you to run multiple asynchronous operations concurrently. By using UniTask.WhenAll, you can significantly speed up your C# code and improve its performance. This feature is particularly useful when you have a set of operations that can be run independently and in parallel, such as network calls or file I/O.
In this video tutorial, you will learn how to use UniTask.WhenAll to optimize your C# code and run your asynchronous operations faster. You will see practical examples of how to use UniTask.WhenAll with different types of asynchronous operations, such as downloading multiple files from the web, reading and writing data to files, and processing large amounts of data.
My UniTask Set-up Tutorial: • Use UniTask to Delay your Code in Unity
#asyncawait #asynchronous #unity #unity3d #gamedev