In this comprehensive tutorial video, we dive into the world of Unity Addressables and explore how this powerful system can revolutionize your asset management and optimization workflows and how we can use it with UniTask.
Addressables offer a scalable and efficient way to handle assets in your Unity projects, allowing you to load, unload, and update assets at runtime with ease.
UniTask is a powerful library for handling asynchronous operations in Unity. With UniTask, you can write clean and efficient code for your games that is easy to read and maintain.
AssetManagement: https://github.com/dre0dru/AssetManag...
UniTask: https://github.com/Cysharp/UniTask
My UniTask Set-up Tutorial: • Use UniTask to Delay your Code in Unity
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