A video teaching you how to create an actor component health and damage system that can be easily implemented in multiple actors.
0:00 - Intro
1:06 - Modifying the First-Person Blueprint
2:15 - Creating the Health Component
12:55 - Creating a Blueprint Interface
18:16 - Implementing the Health Component Inside An Actor
29:03 - Implementing A Simple Damage System In The First-Person Character
35:16 - Testing The Health System
35:42 - Implementing The Health System Inside An A.I. Character
42:19 - Final Result