In this tutorial, I show how you can create a simple material function for a cool effect of rain running down a surface as well as a more efficient way to create a torrential rain effect with Niagara.
0:00 - Intro
0:40 - Water Running And Wetness Material Function
11:48 - Niagara Rain Particle System
14:00 - Creating the Rain Volume Mesh
19:42 - Niagara Mesh Emitter Particle System
20:40 - Creating World Rain Volumes As An Alternative To Particle Collision
29:28 - Outro
Apologies for the occasional flickering. It's a limitation of Bandicam recording dual monitors and Unreal Engine.
Link to Download the Rain Distortion Normal and Rain Volume Mesh:
https://drive.google.com/file/d/1U9vW...