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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - 00:30 Intro
00:31 - 02:18 Create a GameInstance
02:19 - 06:19 Create Menu Framework and Maps
06:20 - 11:44 Create Main Menu Widget
11:45 - 15:01 Show Main Menu at Game Start
15:02 - 17:51 Solo Game and Quit Game buttons
17:52 - 20:10 Create Player Controller
20:11 - 34:38 Setup Player Profile Savegame
34:39 - 35:56 Test Profile Savegame #ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment