Unity to Blender and Back: How/Why I Port my VR Game Scenes to Blender

Опубликовано: 05 Октябрь 2024
на канале: Lone Developer
4,703
156

Blender is a pretty useful render utility. No arguments there. This video discusses just what I'm doing by exporting my Unity scenes full of their prefabs and game objects to a neat FBX file, readable by Blender. Spoiler: this opens the door for baked physics calculations, in-universe path traced renders with Cycles, and quick previews of said path traced lighting - which would otherwise take hours to bake with Unity. The primary goal here is to use this workflow to create better looking game scenes back in Unity, by merging the enhanced level with the preexisting Unity scene.

Music:

We Always Thought the Future Would Be Kind of Fun by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...

Source: http://chriszabriskie.com/darkglow/

Artist: http://chriszabriskie.com/


#Unity #Blender #Render #VR #GameDev