With this Unity compute-shader based 3d texture painting system, you can cover every inch of a scene with liquid filth, just to clean it all up again. I created this as an improvement to the preexisting decal system, which was featured in a previous video. Now the player can interact with the environment in much more detail than before, with the liquid map allowing for a range of possibilities, from massive corrosive acid spills to tiny drops of spilled soda.
Music:
We Always Thought the Future Would Be Kind of Fun by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Source: http://chriszabriskie.com/darkglow/
Artist: http://chriszabriskie.com/
#VR #Unity #Physics #GameDev #Texture