Using Compute Shaders for World Texture Painting in my VR Game with Unity

Опубликовано: 17 Январь 2025
на канале: Lone Developer
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With this Unity compute-shader based 3d texture painting system, you can cover every inch of a scene with liquid filth, just to clean it all up again. I created this as an improvement to the preexisting decal system, which was featured in a previous video. Now the player can interact with the environment in much more detail than before, with the liquid map allowing for a range of possibilities, from massive corrosive acid spills to tiny drops of spilled soda.

Music:

We Always Thought the Future Would Be Kind of Fun by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...

Source: http://chriszabriskie.com/darkglow/

Artist: http://chriszabriskie.com/

#VR #Unity #Physics #GameDev #Texture