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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - Intro
01:03 - Update S_WeaponInfo struct
02:40 - Update WeaponInfo_Table
04:30 - Character setup
20:23 - Test final result
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#ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment