Making Components - Part #14 - Multiplayer Inventory that Saves and Loads - Unreal Engine 4&5

Опубликовано: 01 Октябрь 2024
на канале: GameDevRaw
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Making a fully replicating and persistent Multiplayer Inventory. Starting from scratch making the whole system, this can easily be added to the 'Make a Multiplayer Game' series-project, or added to any other project. Some of the features we will be adding:
- persistent ( saves and loads the Pickups and Containers in the world and the Players Inventories )
- drag and drop
- newsfeed
- containers update real-time, so multiple players can acces a container at the same time

00:00 - Intro
01:25 - Create GameMode Component
20:40 - Test GameMode Component
21:16 - Create Controller Component
40:27 - Test Controller Component
41:31 - Create Character Component
01:26:25 - Test Character Component


#ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment