Granblue Fantasy Versus: Rising グランブルーファンタジーヴァーサス-ライジング - 4K ULTRA HD 60FPS Max Settings PC GAMEPLAY

Опубликовано: 06 Декабрь 2024
на канале: Scabinus
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Granblue Fantasy Versus Rising (4K 60fps PC) is a 2.5D (2D/3D) anime arcade action fighting game.

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Graphics Display Video Quality Settings set to "Highest" highest option in the game. Resolution Scaling set to "100".
I made these manual edits to the "Engine.ini" file located in %LOCALAPPDATA%\GBVSR\Saved\Config\WindowsNoEditor\ to turn off/disable/remove Motion Blur, Depth of Field, Lens Flares, Chromatic Aberration, Film Grain etc. I also increased the rendering screen resolution manually to get the crispy clean high resolution character lines (outlines) by adding those last two groups ("ConsoleVariables" and "/script/engine.renderersettings"). They will make the game use double of your resolution scaling as an example 200% resolution scaling (WARNING VERY TAXING ON YOUR GRAPHICS CARD/GPU) basically making the game render for me as if it was 8K resolution since that is what 200% of 4K is. Think of it as using a very powerful anti aliasing method like SSAA aka Super-Sampling Anti-Aliasing.
These are the lines I added at the bottom:

[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.MaxAnisotropy=16
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.Quality=0
r.Tonemapper.GrainQuantization=0
r.DefaultFeature.LensFlare=0
r.LensFlareQuality=0
r.Tonemapper.Sharpen=0

[ConsoleVariables]
r.ScreenPercentage=200

[/script/engine.renderersettings]
r.ScreenPercentage=200

Recorded, Encoded/Rendered at 120 Mbps (120,000 Kbps) bitrate, Native 4K UHD (3840x2160) resolution.

PC Hardware Specifications System Build Information
GPU: Nvidia Geforce RTX 3080 Ti OC Undervolted with MSi Afterburner (1920 MHz @ 875 mV)
CPU: AMD Ryzen 9 5950x Undervolted with PBO2 (All Cores -16)
RAM: DDR4 64GB 3600MHz
SSD: M.2 NVME Samsung 970 EVO Plus 1TB
OS: Windows 11 (Latest Stable Build)

#SCABINUS #4KGAMEPLAY #GRANBLUEFANTASYVERSUSRISING