Sand Land (4K 60fps PC) is a third-person action-adventure open-world game.
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Graphics Display Video Quality Settings set to "High" highest option in the game. Motion Blur set to "Off".
Regarding the shader compilation stutter that most Unreal Engine 4/5 (DirectX 12) games are notorious for we can force the game to run in DirectX 11 while also enabling shader preloading on load. Add these in the Engine.ini file at the bottom located in %LOCALAPPDATA%\SANDLAND\Saved\Config\WindowsNoEditor
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
And after that make sure you when you launch the game on Steam to select "Force DirectX 11 mode". You should experience less fps drops and stutters now.
I also made these manual edits to the "Engine.ini" file located in %LOCALAPPDATA%\SANDLAND\Saved\Config\WindowsNoEditor to turn off, disable and/or remove Motion Blur, Depth of Field, Lens Flares, Chromatic Aberration, Film Grain etc.
These are the lines I added at the bottom:
[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.MaxAnisotropy=16
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.Quality=0
r.Tonemapper.GrainQuantization=0
r.DefaultFeature.LensFlare=0
r.LensFlareQuality=0
Recorded, Encoded/Rendered at 120 Mbps (120,000 Kbps) bitrate, Native 4K UHD (3840x2160) resolution.
PC Hardware Specifications System Build Information
GPU: Nvidia Geforce RTX 3080 Ti OC Undervolted with MSi Afterburner (1920 MHz @ 875 mV)
CPU: AMD Ryzen 9 5950x Undervolted with PBO2 (All Cores -16)
RAM: DDR4 64GB 3600MHz
SSD: M.2 NVME Samsung 970 EVO Plus 1TB
OS: Windows 11 (Latest Stable Build)
#SCABINUS #4KGAMEPLAY #SANDLAND