UE4 C++ Game Prototyping

Опубликовано: 05 Ноябрь 2024
на канале: Fullstack Development
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This is a continuation of a previous UE4 video called Fun With C++ Artificial Intelligence In Unreal Game Engine 4. It's some experimenting i'm doing for hearing perception and team awareness for large groups of AI's in UE4. The video also shows some experimentation with bone physics and dynamic pathfinding depending on how the environment looks in runtime.

The "zombies" have no virtual perception and can't hear you as long as you crawl within a certain reach from them. They communicate with eachother through sound and calculates the closest path to the player in runtime depending on how the environment changes in runtime. This is neccessary since it's a destructible environment where a path can become shorter or longer.

Continuation of this project:    • Video  

UE4 in C++ playlist for beginners:
   • Unreal Engine 4 C++ Tutorials