This is a tutorial for those who are looking for a walkthrough detailing how to use the socketed chain specifically in the SPC plugin v1.4. For this demonstration we begin with a brand new project, and socket a chain to two skeletal mesh pillars on specific bones, watch as I attempt to muddle through this!
TIMESTAMPS:
00:00 Project Setup
01:35 Creating the chain
09:37 Additional features
10:40 Closing Notes
ABOUT:
Simple physics chains are easy to use assets that can be added and simulated in any map! Each chain can be adjusted to suit the needs of the user with ease, check out the store page to learn more!
ASSET FEATURES:
Best performance as a C++ plugin
Chains are modifiable into any shape using a spline
Chains can either be instanced (static) or simulated
Comes with 4 modifiable physics chain classes
Comes with multiple link styles to try out
A showcase map and player example
Find the asset on the UE5 Marketplace here:
https://www.unrealengine.com/marketpl...
I am open to feedback and additional features to add in the future!