v1.1 Asset Walkthrough - Dynamic Physics Chains & Ropes

Опубликовано: 30 Март 2025
на канале: Sad_Lee
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Dynamic physics chains are fun interactive chains that can be added to any map! Each chain can be adjusted to suit the needs of the developer with ease. This video is a walkthrough demonstrating in detail how the asset works and the features included with it!

NEW v1.2
Can create spline-based chains.
Choose a link type to use for the spline.
Adjust the link scale
Adjust the distance between the links
Adjust the additional rotation between each link
Easily add spline points create full static chains in the editor

In v1.1
Can now save out chains as static meshes (see walk though video link)
Chains can now have different skeletal meshes per link in a single chain
Chains can now randomize their link order (if more than one skeletal mesh type)
Added rope skeletal mesh variant
Added paperclip skeletal mesh variant
Chain physics asset stabilized
Added chain blueprint variant that can hold static meshes
Added chain gun example map (includes player and physics blocks)
Refined both example maps, and updated with new content
Fixed bugs

 ALL ASSET FEATURES:
Chains react with other chains and objects that have collision enabled
Chains can be scaled
Chains have 4 attachment types
Chains can change their skeletal meshes
Chains have an adjustable breaking threshold
Chain link distance can be adjusted
Chain comes in a rope variant
Can hang a static mesh from a hanging chain
Chain gun uses all features of the chain blueprint
Chain gun links can attach to hit objects
Chain gun can over-shoot and retract if it misses target or runs out of length
Fully blueprinted and easily adaptable to any project's needs

This walk through is detailing versions 1.0 & 1.1
Marketplace: https://www.unrealengine.com/marketpl...


Outline:
00:00 - Intro / Overview
00:38 - Blueprint Chain
01:05 - Chain Link Distance
02:02 - Chain Physics and Breaking
02:27 - Chain Sizing
02:52 - Chain Mesh Changing
03:35 - Chain Attachment Types
04:34 - Chain Snapping
06:00 - Chain Patterns
08:20 - Chain Scale
09:00 - Hanging Meshes on Chain
10:20 - Grappling Chain
12:30 - Saving Chains as Static Meshes
17:30 - Marketplace / Outro


Music: https://www.bensound.com