Optimised Assets for Mobile, Standalone XR, and WebGL...

Опубликовано: 10 Июнь 2025
на канале: MONA
79
5

Today we are going to look at making a low poly asset based on a high poly asset using one of the most common approaches to making Optimized Assets such as Palette Texturing, Trim Sheets, or High to Low poly retopology and baking...

I will look at some of the key things to consider when optimising a high polygon asset while using retopology to make the low polygon asset, as well as a quick run Vase using Gradient Texturing approach.

Apologies for not having the Audio working from the start of the stream, I will update this with audio soon.

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