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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - 01:46
01:47 - 08:02 Setup player dying
08:03 - 10:39 Setup Animation Notifies
10:40 - 19:24 Setup Ragdoll and death logic
19:25 - 22:00 Migrate Physics asset | test Ragdoll
22:01 - 28:39 PlayerDied Menu designer
28:40 - 31:34 PlayerDied Menu Graph
31:35 - 34:05 PlayerController setup
34:06 - 35:00 Test in between
35:01 - 47:33 Setup Respawning
47:34 - 48:06 Test Respawning
48:07 - 52:57 AI changes to update target
52:58 - 54:36
Rank icons created by Dimitry Miroliubov from FlatIcon.com: https://www.flaticon.com/free-icons/rank #ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment