#RTSTutorial
Welcome to video 12 in the remaster series for making an RTS game in #UE5 . In this video, we will add the functionality for our UMG widget's game time controls.
In the next video, we will begin working on our building construction system!
00:00 - Intro
00:38 - Prep
01:04 - Pass and Set Date Time event
03:50 - Setting Date Time on Widgets (interface calls)
05:59 - Getting Date to Display on GameTime Widget
13:05 - Implementing Date Time Event in GameState and Test
14:00 - Fixing Widget Size and Fixing Month Issue
16:23 - Getting Time to Display on GameTime Widget
23:02 - Testing Time
23:17 - Clean up
24:04 - Changing between 12 hour clock and 24 hour clock
26:28 - Check Button Function
30:20 - Decrease Game Speed (part 1)
31:55 - Set Game Speed and Update Game Speed
36:05 - Decrease Game Speed (part 2)
38:20 - Incrase Game Speed
40:35 - Set Play/Pause Game
42:24 - Test
42:39 - Fixing issues (updating speed setting)
44:44 - Pass Game Speed
47:39 - Test
48:10 - Update Auto Disable buttons
49:17 - Progress Bar and fixes
55:50 - Outro
RTS Remaster Assets: https://drive.google.com/file/d/1jtM9...
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tags:
UE5,UE4,Unreal Engine 5,Unreal Engine 4,Unreal Engine 5 Beginner Tutorial,Unreal Engine,Unreal Engine Tutorial,UE4 tutorial,UE5 Tutorial,devlog,UE5 tutorial,UE5 blueprint,UE5 RTS,RTS,RTS tutorial,RTS camera,RTS fog of war,RTS units,marquee selector,RTS unit selection,RTS box select,RTS AI,RTS construction,RTS buildings,RTS gametime,game time,game clock,game calendar