So far, all of my shader code has been written in the vertex shader. However, with just a few extra steps you can also do it in the fragment shader - and since each fragment's light can be calculated individually. You get a higher degree of precision overall by doing this, and smooth shading in particular will look much better!
Here's the code:
https://github.com/DragoniteSpam-Game...
GameMaker 3D playlist:
• 3D in Game Maker Studio 2
GameMaker Studio 2 playlist:
• Game Maker Studio 2 - General Tutorials
#GameMaker3D
#GameMaker3DLight
#GameMaker3DShaders
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I've now made that Patreon:
/ wizardragon
That promised social media link spam.
/ dragonitespam
Transition / idle music is by my old friend Kamex:
/ greatgabite
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