Lighting and fog in 3D games in Game Maker Studio 2 are mostly the same as they were in previous versions of Game Maker, but the wording has changed a little bit.
If you use lighting, be aware of using culling, because if you have it turned off you may see the backs of some faces appearing behind the outwards-facing ones. To disable this annoying effect set the culling mode to clockwise, but be warned that if you want a face to be double-sided you'll have to arrange for that yourself (i.e. clone and reverse the triangles in a 3D modeling program).
Here's the code:
https://github.com/DragoniteSpam-Game...
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#GameMakerLighting
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That promised social media link spam.
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I do live streams sometimes!
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