PART 2 - Shell Eject, MuzzleFlash and Tracer - Use Lyra Startergame Weapon FX in your project

Опубликовано: 10 Октябрь 2024
на канале: GameDevRaw
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We are going to migrate all the Lyra Startergame WeaponFX and MetaSounds, and fix the errors that will occur after that. Then we are going to set each one of them up.
-MuzzleFlash
-ShellEject
-Tracers
-Impact FX
-Impact Decals
-Floating Damage Numers
-Meta Sounds for weapon firing

00:00 - 00:47 Intro
00:48 - 01:40 Instructions for other Characters
01:41 - 08:51 Multiplayer tutorial Character changes
08:52 - 26:42 Create BP_WeaponFX ( start for other characters )
26:43 - 34:57 Setup new function in Character
34:58 - 36:56 System overview / explanation
36:57 - 38:41 Test result

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