Here is the forty-fourth installment of the Unreal Engine 4/Unreal Engine 5 and C++ Action RPG (also known as Real-Time RPG) Tutorial series (this series was created from the pre-existing Third-Person Tutorial series to make the series' goals more clear as well as to touch on more-often requested topics)! In this episode, I go over respawning the character after death/defeat, setting up a timer for spawn delay, and tracking locations to spawn the character.
This set of tutorials will help you create games similar (but not limited to) the following: Diablo, Kingdom Hearts, Path of Exile, Dark Souls, The Elder Scrolls, The Witcher, Final Fantasy, Fallout, Monster Hunter, Torchlight, Grim Dawn, Mass Effect, Bloodborne, and more!
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EPISODE LIST:
► ALL EPISODES CAN BE FOUND IN THIS PLAYLIST: • Third-Person Game Tutorial (Unreal En...
► Part #17 (Finishing The Basic Inventory System): • Finishing Basic Inventory! | How To M...
► Part #18 (Attacking with Weapons and Unique Weapon Collision): • Attacking with Weapons! | How To Make...
► Part #19 (Changing Attacks Based on Equipped Weapon): • Changing Attacks Based on Weapon | Ho...
► Part #20 (Better Navigation On Menus): • Better Navigation On Menus! | How To ...
► Part #21 (Quest System (Part 4)): • Quest System (Part 4)! | How To Make ...
► Part #22 (Potions, Items, & Consumables): • Potions, Items, & Consumables! | How ...
► Part #23 (Gaining EXP From Enemies): • Gaining EXP From Enemies! | How To Ma...
► Part #24 (Item, Weapon, & Armor Rarity): • Item, Weapon, & Armor Rarity! | How T...
► Part #25 (Setting Up Advanced Inventory): • Setting Up Advanced Inventory! | How ...
► Part #26 (Different Walk/Run Cycles): • Different Walk/Run Cycles! | How To M...
► Part #27 (Advanced Inventory System (Part 2)): • Advanced Inventory (Part 2)! | How To...
► Part #28 (Creating a Basic Minimap): • Creating a Basic Minimap! | How To Ma...
► Part #29 (Regenerating Stamina System): • Regenerating Stamina System! | How To...
► Part #30 (Advanced Stamina System (Part 2)): • Advanced Stamina System (Part 2) | Ho...
► Part #31 (Creating a Stylized Minimap): • Creating a Stylized Minimap! | How To...
► Part #32 (Player Icons on Advanced Minimap): • Player Icons on Advanced Minimap | Ho...
► Part #33 (NPC, Enemy, & Location Icons on Minimap): • NPC & Enemy Icons on Minimap | How To...
► Part #34 (Perfect Minimap Icon Placement): • Perfect Minimap Icon Placement | How ...
► Part #35 (Advanced Inventory System (Part 3)): • Upgrading Advanced Inventory! | How T...
► Part #36 (Improving Interaction Logic): • Improving Interaction Logic! | How To...
► Part #37 (Upgrading Precision Aim (ADS)): • Upgrading Precision Aim (ADS)! | How ...
► Part #38 (Targeting & Locking On To Enemies): • Targeting & Locking On Enemies! | How...
► Part #39 (Changing Targets & Lock-On Indicator): • Changing Targets & Lock-On UI! | How ...
► Part #40 (Finalizing Basic Targeting System): • Finalizing Targeting System! | How To...
► Part #41 (Quest System (Part 5)): • Quest System (Part 5)! | How To Make ...
► Part #42 (Enhanced Movement & Stamina System): • Enhanced Movement & Stamina! | How To...
► Part #43 (Dying & Losing The Game): • Dying & Losing The Game! | How To Mak...
► Part #44 (Spawn Points & Respawning): • Spawn Points & Respawning! | How To M...
► Part #45 (Quest System (Part 6)): • Main Quests & Side Quests! | How To M...
THIRD-PERSON (ORIGINAL SERIES) EPISODE LIST:
► Part #1 (Project Set-Up): • How To Make YOUR OWN Third-Person Gam...
► Part #2 (Custom Player Controller): • Custom Player Controls | How To Make ...
► Part #3 (Health and Stamina): • Health and Stamina (HUD) | How To Mak...
► Part #4 (Pickups and Collectibles): • Pickups and Collectibles | How To Mak...
► Part #5 (Equipping Items and Looting): • Pickups and Collectibles | How To Mak...
► Part #6 (Shields and Armor): • Shields and Armor | How To Make YOUR ...
► Part #7 (Aiming Down Sights (Fine Aim)): • Aiming Down Sights (ADS) | How To Mak...
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