Here is the one-hundred and seventy-eighth installment of the Unreal Engine 4 and C++ Fighting Game Tutorial series. In this episode, I go over implementing in-game currency, adding to the currency at the end of each match, and displaying the amount of currency to the player in the store.
Document with all planned topics and tutorials: https://docs.google.com/document/d/1a...
This set of tutorials will help you create games in Unreal Engine and C++ that are similar to (but not limited to): Street Fighter, Tekken, Mortal Kombat, Killer Instinct, Super Smash Brothers, Skullgirls, BlazBlue, Guilty Gear, Fury Strike: 80s Beatdown, and the Injustice series.
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EPISODE LIST:
► ALL EPISODES CAN BE FOUND IN THIS PLAYLIST: • Fighting Game Tutorial (Unreal Engine...
► Part #149 (Upgraded Wall & Ground Bounces): • Upgraded Wall/Ground Bounce! | How To...
► Part #150 (Gathering & Displaying Frame Data): • Displaying Frame Data! | How To Make ...
► Part #151 (Determining Startup, Active, & Recovery Frames): • Startup, Active & Recovery! | How To ...
► Part #152 (Implementing & Configuring Macros): • Customizable Macros! | How To Make YO...
► Part #153 (Implementing & Configuring Macros (Part 2)): • Customizable Macros (Part 2) | How To...
► Part #154 (Remapping Controls & Input Bindings (Part 2)): • Remapping Controls (Part 2) | How To ...
► Part #155 (Remapping Controls & Input Bindings (Part 3)): • Remapping Controls (Part 3) | How To ...
► Part #156 (Enhanced Memory Management & Level Streaming): • Enhanced Memory & Streaming | How To ...
► Part #157 (Creating Auto-Scrolling Credits): • Auto-Scrolling Credits | How To Make ...
► Part #158 (Making More Exciting Credits): • Making More Exciting Credits | How To...
► Part #159 (Break Throws & Grapples): • Break Throws & Grapples | How To Make...
► Part #160 (Counter Hit): • Counter Hit | How To Make YOUR OWN Fi...
► Part #161 (Multi-Button Inputs (Part 5)): • Multi-Button Inputs (Part 5) | How To...
► Part #162 (Calculating Frame Advantage/Disadvantage): • Frame Advantage/Disadvantage | How To...
► Part #163 (True Fighting Games Hitboxes): • True Fighting Games Hitboxes | How To...
► Part #164 (Unique Sound Effects For Each Hitbox): • Unique Sound For Each Hitbox | How To...
► Part #165 (Combos & Combo Counter): • Combo System & Combo Counter | How To...
► Part #166 (Combo Ratings & Rankings): • Combo Ratings & Ranks | How To Make Y...
► Part #167 (Hitstun Decay & Deterioration): • Hitstun Decay/Deterioration | How To ...
► Part #168 (End-of-Round Combos): • End-of-Round Combos! | How To Make YO...
► Part #169 (Damage Decay & Scaling): • Damage Decay & Scaling! | How To Make...
► Part #170 (In-Game Shop & Store): • In-Game Shop (Part 1) | How To Make Y...
► Part #171 (In-Game Shop & Store (Part 2)): • In-Game Shop (Part 2) | How To Make Y...
► Part #172 (In-Game Shop & Store (Part 3)): • In-Game Shop (Part 3) | How To Make Y...
► Part #173 (Cancels & Chaining Attacks): • Cancels & Chaining Attacks! | How To ...
► Part #174 (Idle Menu Videos): • Idle Menu Videos | How To Make YOUR O...
► Part #175 (Auto Combos): • Creating Auto Combos! | How To Make Y...
► Part #176 (In-Game Shop & Store (Part 4)): • In-Game Shop (Part 4) | How To Make Y...
► Part #177 (In-Game Shop & Store (Part 5)): • In-Game Shop (Part 5) | How To Make Y...
► Part #178 (In-Game Currency): • In-Game Currency! | How To Make YOUR ...
► Part #179 (Online & Networking Introduction): • Online & Networking Intro! | How To M...
OTHER PROGRAMMING VIDEOS:
► Super Smash Brothers Tutorial (Part #1): • How To Make YOUR OWN Super Smash Bros...
► Third-Person Action Tutorial (Part #1): • How To Make YOUR OWN Third-Person Gam...
► First-Person Shooter Tutorial (Part #1): • How To Make YOUR OWN First-Person Sho...
► Action RPG Tutorial (Part #1): • How To Make YOUR OWN Action RPG! | Un...
► Custom Horror Game Camera (Camera Lag): • Smooth Camera Movement + Camera Lag (...
► Download & Importing FREE Assets From Mixamo: • How To Import FREE Mixamo Models and ...
► Unreal Engine and Source Control (Perforce) Tutorial (Part #1): • How To Use SOURCE CONTROL In UE4! | U...
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A HUGE THANKS TO:
► Character Avatar: David Marshall (MalthaelsMight).
► Intro Video: Pedro J. Burgos (@Shadow_Magnus).
► Music: Mitchell Hartwell.
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► Fury Strike: 80s Beatdown: https://store.steampowered.com/app/89...
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