B7H - Layered materials in Unreal and Blender

Опубликовано: 04 Октябрь 2024
на канале: Antoine Flynn (FlynnEastwood)
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Making a master material in Unreal to have flexible and procedural approach. For this object I'm using an ID mask to blend my material functions and on top, add scratches, grunge and overall dirt with a combined masks texture.
I'm using 3 UV channels for this. UVs for tiling texture, second for masking textures and third for decals. I'm using Blender to generate my masks but this could be done via Substance.

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