Rhino to UE5.1 Part 1- Steve Chilton Architects UK Pavilion 2020 Runner up - Behind the Scene 🙂

Опубликовано: 27 Декабрь 2024
на канале: Fabrice Bourrelly
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Watch the FREE beginner UE workshop here https://www.fabricebourrelly.com/work...

Manifest your interest in the upcoming workshop : https://www.fabricebourrelly.com/Para...

Steve Chilton's beautiful website : https://www.sca.design/
Mike Lenz tips:    / @mikelenztips  

Epic's Datasmith Plugin : https://www.unrealengine.com/en-US/da...

In this video, I provide you with an overview of the process of importing a complex scene from Rhino3D to Unreal Engine for Architecture.

The process of importing whilst keeping the maximum of flexibility for incorporating changes can be quite complex to navigate. Here I break down 3 main points to keep in mind when importing your scenes :
1- How I use Datasmith from Epic Games
2- How use levels to organise my scenes and optimise for speed
3- How I used grasshopper to export points in CSV and import into a blueprint into Unreal.