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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - Intro
00:50 - Holstered Weapons changes
18:40 - Weapon Switching changes
22:45 - Test
24:42 - Weapon Info Widget
41:45 - Test
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#ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment