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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - Intro
01:00 - Update S_PlayerProfile struct
01:55 - Update PlayerController
06:25 - Update Equipment Pickup BP
08:26 - WB_LoadoutMenu Designer
09:15 - WB_LoadoutMenu Graph
23:05 - WB_Button_WpnInventory
27:10 - Update GameInstance
28:10 - Update Hero_Base
31:40 - Update Pickups in Level
32:45 - Test final result
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#ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment