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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - 01:15 Intro
01:16 - 01:45 Meshes and Materials
01:46 - 12:51 Create Models and Skins DataTable
12:52 - 22:46 Create Widget in Designer
22:47 - 24:08 Update SaveGame Object
24:09 - 50:04 Widget Graph setup
50:05 - 54:41 Update Lobby Character Model and Skin
54:42 - 01:00:28 Spawn correct Model with Skin in game
01:00:29 - 01:05:54 Test result and a few fixes #ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment