Tutorial – How to use the CineCamera Actor for still photography in Unreal Engine

Опубликовано: 01 Октябрь 2024
на канале: Sanning Arkitekter
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This tutorial demonstrates how to use a CineCamera Actor to take still photographs in Unreal Engine.

Timestamps:
0:00 Introduction and setting up a mockup scene for demonstration
1:42 Using viewport bookmarks for easy pre-visualization comparisons
3:12 Creating a CineCamera Actor and pinning its preview
4:07 Moving and rotating the CineCamera Actor
5:09 Look-at tracking
5:47 Sensor properties (Filmback)
7:16 Lens properties (Lens Settings), focal length and aperture
8:47 Emulating a pseudo-orthographic camera
10:06 Auto-focus tracking
10:47 Camera settings vs. post process (volume) settings
12:16 Bloom (standard gaussian blur vs. convolution)
13:22 Exposure (manual vs. auto exposure histogram method)
14:10 Chromatic aberration
14:39 Dirt mask (works only with standard bloom method)
15:04 Lens flares and bokeh
15:20 Vignette and grain
15:51 White balance (temperature and tint)
18:53 Saturation, contrast, gamma, gain, offset
21:29 Scene colour tinting and using look-up tables (LUTs)
22:51 Film (as in developed film) properties
23:42 Exporting image from camera with High Resolution Screenshot
25:31 Outro and reminder of recommendation of post process volumes

Link to free LUTs made by Chris.R:
https://forums.unrealengine.com/commu...

Disclaimer:
In the Color Grading settings, for the Midtones, we accidentally left out an "under" – so to be clear, pixels with a luminance value over the ShadowsMax and under the HighlightsMin are considered to belong to the midtones. When increasing the contrast, we slightly assist the eye, not Jah. Even though we believe it is unambiguous what happens to the image when adjusting the gamma, we semantically mixed up the analogies of pushed and crushed. There might be more inaccuracies in this tutorial video – if you identify any significant one, please tell us in the comments.