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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - Intro
00:53 - Store Kick and Ban list
02:35 - GameInstance setup
10:00 - Session Gamemode setup
20:00 - WB_LobbyMenu
23:58 - WB_FriendsOnly
28:02 - Session Controller RPC
28:40 - Tie up Loose ends
34:45 - Remove leaving Players Votes
42:30 - More loose ends
47:00 - Test Result
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#ue5 #multiplayer #blueprints #gamedev #gamedevelopment