Let's check out how a heightmap can be implemented with WebGPU. We generate a mesh for a flat surface, upload a heightmap texture and use it at the vertex shader programm to apply a height offset.
Github: https://github.com/tamani-coding/webg...
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(00:00) - Intro
(00:17) - Heightmap Functionality
(01:03) - Generate a Flat Surface Mesh
(01:56) - Renderer and Rendering Pipeline of an Object
(03:09) - Vertex Shader Stage with Hightmap
(05:48) - Height Info at Fragment Stage
(06:30) - Outro