Here is the forty-fifth installment of the Unreal Engine 4/Unreal Engine 5 and C++ Action RPG (also known as Real-Time RPG) Tutorial series (this series was created from the pre-existing Third-Person Tutorial series)! In this episode, I go over creating quest "types" to tag missions as "Main" or "Side" importance, updating the HUD to present this information to the player, and improving the quest system.
This set of tutorials will help you create games similar (but not limited to) the following: Diablo, Kingdom Hearts, Path of Exile, Dark Souls, The Elder Scrolls, The Witcher, Final Fantasy, Fallout, Monster Hunter, Torchlight, Grim Dawn, Mass Effect, Bloodborne, and more!
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EPISODE LIST:
► ALL EPISODES CAN BE FOUND IN THIS PLAYLIST: • Third-Person Game Tutorial (Unreal En...
► Part #18 (Attacking with Weapons and Unique Weapon Collision): • Attacking with Weapons! | How To Make...
► Part #19 (Changing Attacks Based on Equipped Weapon): • Changing Attacks Based on Weapon | Ho...
► Part #20 (Better Navigation On Menus): • Better Navigation On Menus! | How To ...
► Part #21 (Quest System (Part 4)): • Quest System (Part 4)! | How To Make ...
► Part #22 (Potions, Items, & Consumables): • Potions, Items, & Consumables! | How ...
► Part #23 (Gaining EXP From Enemies): • Gaining EXP From Enemies! | How To Ma...
► Part #24 (Item, Weapon, & Armor Rarity): • Item, Weapon, & Armor Rarity! | How T...
► Part #25 (Setting Up Advanced Inventory): • Setting Up Advanced Inventory! | How ...
► Part #26 (Different Walk/Run Cycles): • Different Walk/Run Cycles! | How To M...
► Part #27 (Advanced Inventory System (Part 2)): • Advanced Inventory (Part 2)! | How To...
► Part #28 (Creating a Basic Minimap): • Creating a Basic Minimap! | How To Ma...
► Part #29 (Regenerating Stamina System): • Regenerating Stamina System! | How To...
► Part #30 (Advanced Stamina System (Part 2)): • Advanced Stamina System (Part 2) | Ho...
► Part #31 (Creating a Stylized Minimap): • Creating a Stylized Minimap! | How To...
► Part #32 (Player Icons on Advanced Minimap): • Player Icons on Advanced Minimap | Ho...
► Part #33 (NPC, Enemy, & Location Icons on Minimap): • NPC & Enemy Icons on Minimap | How To...
► Part #34 (Perfect Minimap Icon Placement): • Perfect Minimap Icon Placement | How ...
► Part #35 (Advanced Inventory System (Part 3)): • Upgrading Advanced Inventory! | How T...
► Part #36 (Improving Interaction Logic): • Improving Interaction Logic! | How To...
► Part #37 (Upgrading Precision Aim (ADS)): • Upgrading Precision Aim (ADS)! | How ...
► Part #38 (Targeting & Locking On To Enemies): • Targeting & Locking On Enemies! | How...
► Part #39 (Changing Targets & Lock-On Indicator): • Changing Targets & Lock-On UI! | How ...
► Part #40 (Finalizing Basic Targeting System): • Finalizing Targeting System! | How To...
► Part #41 (Quest System (Part 5)): • Quest System (Part 5)! | How To Make ...
► Part #42 (Enhanced Movement & Stamina System): • Enhanced Movement & Stamina! | How To...
► Part #43 (Dying & Losing The Game): • Dying & Losing The Game! | How To Mak...
► Part #44 (Spawn Points & Respawning): • Spawn Points & Respawning! | How To M...
► Part #45 (Quest System (Part 6)): • Main Quests & Side Quests! | How To M...
► Part #46 (Quest List Menu): • Quest List Menu & UI! | How To Make Y...
THIRD-PERSON (ORIGINAL SERIES) EPISODE LIST:
► Part #1 (Project Set-Up): • How To Make YOUR OWN Third-Person Gam...
► Part #2 (Custom Player Controller): • Custom Player Controls | How To Make ...
► Part #3 (Health and Stamina): • Health and Stamina (HUD) | How To Mak...
► Part #4 (Pickups and Collectibles): • Pickups and Collectibles | How To Mak...
► Part #5 (Equipping Items and Looting): • Pickups and Collectibles | How To Mak...
► Part #6 (Shields and Armor): • Shields and Armor | How To Make YOUR ...
► Part #7 (Aiming Down Sights (Fine Aim)): • Aiming Down Sights (ADS) | How To Mak...
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