Wire Generator Prototype using A* - Unreal Engine 4

Опубликовано: 02 Январь 2025
на канале: Sad_Lee
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Using my implementation of A* in C++, I have used it to generate static meshes along the found path from Actor A - Actor B. The wire is made up of three meshes thus far, a 'straight' mesh, and a 'left' and 'right' turns. By determining the child and parent of a given grid location you can figure out which mesh to use and the rotation to give it.


More to come!