Welcome to the 10th lesson in this new #UE4 #tutorial series. In this video, we add our end game credits.
In the final video of this series will build our project.
In a few weeks, I will begin releasing videos for a new series looking at the same project but using C++ instead of Blueprints.
UMG Animations: https://docs.unrealengine.com/en-US/E...
Github: https://github.com/ZJParker6/Platform...
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The Blueprint version of this series will cover:
1. Installing Epic Launcher & UE4
2. creating the project and an overview of the editor
3. Setting up source control and connecting the source control to the project
4. Creating the first map and our platforms (also setting up transitions between levels)
5. Creating a second map, transitions between them, and our obstacles
6. Adding a trap to our second map
7. Creating a third map using all of the previous content
8. Creating a main menu
9. Creating a saving/loading system
10. Creating a credits scene
11. Finishing the project by creating an .exe file of it
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