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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - Intro
01:00 - Offline Profiles
03:10 - Friends List setup
03:32 - Create Friend-button Widget
20:40 - Create Friends List Widget
51:50 - WB_LobbyMenu changes
56:18 - WB_MPMenu changes
59:02 - Finish Friend-button Widget
01:00:35 - GameInstance changes
01:02:51 - Test final result
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#ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment