How to make PBR texture maps such as: Diffuse/Albedo Map, Normal Map, Ambient Occlusion, Emission Maps, Roughness and Metallic Maps. All you need to know to setup materials in Blender and transferring those textures as baked maps into UE4 to be used in games. This tutorial shows the workflow from A-Z and seeks to thouroughly inform you on how to get the results you want in UE4.
Hope you find it useful.