An early prototype of an archer game. I've only worked on the bow-play as of now. The AI is extremely simple and was only to test the bow against moving targets and simple headshot mechanics. All animations are done in blender.
Hopefully i can transform this into some sort of battle royale archery game focused around finding different arrows like explosive and shock etc. I've also played with idea of implementing traps.
But first things first. Arrows should feel good. Now for replication for multiplayer use.
Music by me :D