I used Unreal Engine 5.2 to create this scene. All the assets like forest/lake foliages, ground/path/terrain assets, village area, etc. are set up using PCG (Procedural Content Generation) while maintaining 30-40 FPS. I used unreal marketplace assets and mixamo characters to populate the scene. I used Unreal's HDRI and default lighting system for lighting and used anamorphic camera to achieve a wide cinematic frame. I used Premier Pro for color grading, additional effects and to combine sound effects. I hope you like it.
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