Heihachi evolution; from dying in Tekken 7 to returning in a Tekken 8 DLC!
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Evolution of Heihachi Mishima, from 1994 (Tekken) to 2024 (Tekken 8):
0:00 Tekken (1994)
1:25 Heihachi's first demise in 1995
2:27 Tekken 2 (1995); Heihachi returns
4:06 Tekken 2 (1996, ps1 edition)
4:28 Tekken 3 (1997, arcade edition)
5:36 Tekken 3 (1998, ps1 edition)
6:18 Tekken Tag Tournament (2000)
9:16 Tekken Bowl Tournament (2000)
13:10 Tekken 4 (2002, ps2 edition)
17:40 Tekken 5 (2004); Heihachi's second demise
19:36 Heihachi's second return (2005)
22:36 Tekken: The Devil Within - Heihachi clones (2005)
23:48 Tekken 5: Dark Resurrection (2006)
25:32 Tekken 6 (2008)
28:43 Tekken 6: Scenario Campaign (2009)
30:11 Tekken Tag Tournament 2 (2012)
32:32 Tekken 7 (2015)
34:32 Heihachi's third demise in Tekken 7 (2017)
41:39 Tekken 8 (January 2024) daughter Reina
44:48 Tekken 8 (autumn 2024 DLC), Heihachi's third return
How is he coming back though? Maybe it's a clone of Heihachi...?
Evolution of Heihachi Mishima (1994-2024) TEKKEN-TEKKEN 8
#tekken #tekken8 #heihachimishima
Tekken (Japanese: 鉄拳, meaning "Iron Fist") is a 1994 Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu, where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu.
Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. Tekken is noted as being one of the first fighting games at the time to use 3D animation.