Projectiles and Collisions in Unity3D

Опубликовано: 17 Октябрь 2024
на канале: Bit Galaxis
2,021
25

This video discusses some important considerations and settings for implementing projectiles in Unity3D via two different methods: setting the velocity of a rigidbody, and using transform on the gameobject. A future video will focus on implementing projectiles with two additional strategies: animations and transform with raycasting.