This video offers a beginner introduction to Scriptable Objects in Unity3D.
Scriptable Objects are a powerful tool for building games in Unity3D, but are are often overlooked because Monobehaviours are the default objects in game projects, and Scriptable Objects have a narrower function. Regardless, there are good reasons to switch, and hopefully the simple demo inspires viewers to think of uses that may help in their own projects.
Implementing Scriptable Objects can seem a little abstract, but in this video I attempt to clearly define the process and components needed, with as little fluff as possible.