In Unreal Engine 5.5 and earlier versions, translucent objects like glass do not cast shadows with default settings. In this quick tutorial, I’ll guide you through enabling shadows for translucent objects in both Unreal Engine 5.4 and the latest Unreal Engine 5.5. While the new Mega Lights feature in Unreal Engine 5.5 offers powerful lighting capabilities, it has an issue where translucent objects do not cast shadows by default. With this method, you’ll be able to use Mega Lights while ensuring shadows for translucent objects are enabled, adding depth and realism to your scenes. Perfect for creating cinematic and immersive environments!
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If you enjoy this tutorial, check out my 3-part cinematic tutorial series where I guide you through transforming a cafe scene into a stunning masterpiece: • How to Create Cinematic Scenes in Unr... .
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